An Entertainment Property in Development
TM
A party card game where everyone is lost until the game suddenly makes sense.
In Development for Cards · Screens · Books · Television
I. The Premise A Party Game
Gongoozled is a party game about confusion, sudden clarity, and the slow horrible suspicion that one person at the table knows more than they are letting on.
The setting is an English canal. A boat has slipped its moorings and is drifting off down the water, and the gentle art of watching the narrowboats go by - gongoozling - rather abruptly stops being an option. You scramble aboard, or you stay on the bank and watch it all go gloriously wrong.
Three to ten players. Around fifteen minutes. A good deal of shouting. And two ways to win that turn out not to be the same thing at all - though we shan't say which is which.
It begins as a card game. It may become a computer game. It may become a book. It may, with a little luck, become a television show. Nobody is entirely sure.
That is rather the point.
II. In Development Across Four Stages
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Act I
Card Game
A social party card game for groups who enjoy laughter, suspicion, and the slow realisation that they may have been Gongoozled.
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Act II
Digital Game
Planned mobile, online and computer versions of the world - for interactive, remote and connected play.
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Act III
Books & Print
Printed rule books, activity books, comics, companion publications and game materials from the Gongoozled world.
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Act IV
TV & Live Entertainment
A planned game show and live entertainment format built around the Gongoozled world, its rounds, and its twist.
III. The Real Question Player, or Onlooker?
Are you playing,
or just watching?
A player,
or a spectator?
Do you jump in on life,
or do you opt out?
A human doing,
or a human being?
Gongoozled will help you find out.
IV. The Usual Suspect Naughty Nigel the Gnome
Somewhere in every game of Gongoozled, there is a gnome.
He turns up on towpaths and pub windowsills, looking suspiciously pleased with himself, and sooner or later he wanders off. Every Nigel carries a number and a story. People find him, photograph him, and report where he has got to. Some claim him. Most just watch.
Every Nigel has a story. Claim yours before he wanders off.
V. Enquiries Letters of Interest
For publishing, production, licensing or development enquiries: