An Entertainment Property in Development

A party card game where everyone is lost until the game suddenly makes sense.

In Development for Cards · Screens · Books · Television

I.  The Premise A Party Game

Gongoozled is a party game about confusion, sudden clarity, and the slow horrible suspicion that one person at the table knows more than they are letting on.

The setting is an English canal. A boat has slipped its moorings and is drifting off down the water, and the gentle art of watching the narrowboats go by - gongoozling - rather abruptly stops being an option. You scramble aboard, or you stay on the bank and watch it all go gloriously wrong.

Three to ten players. Around fifteen minutes. A good deal of shouting. And two ways to win that turn out not to be the same thing at all - though we shan't say which is which.

It begins as a card game. It may become a computer game. It may become a book. It may, with a little luck, become a television show. Nobody is entirely sure.

That is rather the point.

II.  In Development Across Four Stages

  1. Act I

    Card Game

    A social party card game for groups who enjoy laughter, suspicion, and the slow realisation that they may have been Gongoozled.

  2. Act II

    Digital Game

    Planned mobile, online and computer versions of the world - for interactive, remote and connected play.

  3. Act III

    Books & Print

    Printed rule books, activity books, comics, companion publications and game materials from the Gongoozled world.

  4. Act IV

    TV & Live Entertainment

    A planned game show and live entertainment format built around the Gongoozled world, its rounds, and its twist.

III.  The Real Question Player, or Onlooker?

A view down an English canal, framed through a circular stone aperture in a bridge. A line of moored narrowboats stretches into the distance, with overhanging trees on the opposite bank and hills beyond.

Are you playing,

or just watching?

A player,

or a spectator?

Do you jump in on life,

or do you opt out?

A human doing,

or a human being?

Gongoozled will help you find out.

IV.  The Usual Suspect Naughty Nigel the Gnome

Naughty Nigel the Gnome, a finger raised to his lips, on a canal towpath beside a narrowboat.
Nigel No. 007

Somewhere in every game of Gongoozled, there is a gnome.

He turns up on towpaths and pub windowsills, looking suspiciously pleased with himself, and sooner or later he wanders off. Every Nigel carries a number and a story. People find him, photograph him, and report where he has got to. Some claim him. Most just watch.

Every Nigel has a story. Claim yours before he wanders off.

V.  Enquiries Letters of Interest

For publishing, production, licensing or development enquiries: